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2026.07.16

Five MIXI Sessions Accepted for CEDEC 2026, One of Japan’s Largest Game Developer Conferences

Presenting the Latest Development Insights on Long-Term Live Operations, AI, and Data Utilization from MONSTER STRIKE

Tokyo, Japan, July 14, 2026 — MIXI, Inc. announced that five sessions proposed by its engineers and a former intern have been accepted for the Computer Entertainment Developers Conference 2026 (CEDEC 2026), which will be held at Pacifico Yokohama North from July 22 through July 24, 2026.

CEDEC is one of Japan’s largest conferences for computer entertainment developers to share game-related technologies and knowledge. The annual three-day event covers a wide range of fields including engineering, production, visual arts, business & producing, sound, game design, and academic research, and features around 200 sessions, serving as a key venue for technical exchange and helping advance game development across the industry. The five accepted proposals from MIXI, all selected through a public call for submissions, consist of one regular session, one short session, and three CEDEC Lightning talks.

Through these five sessions, MIXI will share practical knowledge gained from developing MONSTER STRIKE, now in its 13th year of live operation with more than 65 million users worldwide. Topics will include server-side technology, engineering organization management, data utilization, and quality improvement.

The sessions will also showcase the latest examples of applying AI not only to development support, but also to real development workflows, including quality assurance, data utilization, and development process improvement. They will also include newly disclosed findings, including insights gained through validation and the results of applying these technologies to production titles.

Rather than focusing solely on research and proof-of-concept (PoC), MIXI will share the results of technologies that have been deployed and continuously improved in live development. By doing so, the company aims to share the unique knowledge gained from operating a long-running title with the broader game development community.

Session Details *Bold text indicates newly disclosed information

Title Speakers Presentation Details Date & Location
Where We Are Now: The Server-Side Evolution of a Title in Its 13th Year of Operation Hayato Yamada,
Kentaro Mizuki,
Ryosuke Nakamori
In addition to sharing insights on server-side development and organizational management that support the long-term operation of MONSTER STRIKE, this session will disclose specific initiatives for using AI in day-to-day game development. July 22
Room 1
11:10-12:10
A VLM Test Execution Agent That Directly Executes Manual Test Cases Mineo Matsuya Building on our previously announced VLM test execution agent, this session introduces the results and verification of its real-world deployment to MONSTER STRIKE. July 23
Room 8
09:30-09:55
Three Approaches by the Analytics Group to Data Democratization Mizuho Naganuma This session introduces data democratization initiatives, including assessing the current situation through internal surveys and Looker log visualization, as well as hands-on support such as training and a consultation service to promote data utilization. July 22
Room 1
12:30-12:35
Hands-On Experience Was My Teacher: The Reality of My First Year as a New Graduate Server Engineer Hayato Yamada This session introduces how a new graduate server engineer developed through hands-on experience working on a long-running title, including examples of AI use in game development. July 23
Room 2
12:22-12:27
From Jenkins to GitHub Actions: An Intern-Driven CI Tool Migration Mao Ozaki
(Former MIXI Intern)
This session showcases a case study of overhauling the CI infrastructure, including practical insights from the GitHub Actions migration led primarily by an intern and initiatives that leveraged AI to improve development workflows. July 24
Room 1
12:42-12:47

CEDEC 2026 Official Website
https://cedec.cesa.or.jp/2026/

MIXI encourages employees to share technical expertise and participate in developer communities while actively promoting the sharing of knowledge gained through real-world development. Through these efforts, we will continue contributing to the growth of both the game industry and the broader computer entertainment development community.

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